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 <channel>
  <title>catmao1536</title>
  <link>http://catmao1536.echosblogs.org</link>
  <description></description>
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    <item>
   <title>the golem will take on a unique appearance each time</title>
   <description>&lt;p&gt;
FFXIV open beta officially starts tomorrow&lt;br /&gt;
Hold off on the wrist-slitting, Final Fantasy XIV fans, as Square-Enix&#039;s forthcoming MMORPG will indeed be going in to open beta this week. In a short press release, Square has announced that the final phase of beta will start tomorrow, September 2nd, at 02:00 GMT. &lt;br /&gt;
While the release contains no word as to the nature of the critical bugs that caused the postponement on Monday, Square does confirm that the issues have been handled. You can find out more details on the open beta, as well as pick up the necessary registration code, at the official open beta check application net site.&lt;br /&gt;
Vindictus teases build-a-golem mechanic&lt;br /&gt;
Nexon&#039;s free-to-play fantasy epic Vindictus continues to turn heads both in the industry and in fan circles. This time, the culprit is a newly released video showcasing the ability to summon and control a golem while playing as the Evie character. One time you have learned the correct skill, you can make use of a summoning gem to generate the construct, and the golem&#039;s spirit will use nearby surroundings objects to define its physical form.&lt;br /&gt;
You heard right: the golem will take on a unique appearance each time it is summoned, though there&#039;s restrictions on how often the creature may be called. Currently, Evie can only carryover one summoning stone per dungeon instance, and the stone can only be used one time, which of coursework means one golem per dungeon.&lt;br /&gt;
Call of Duty: Black Ops multiplayer event, in pics&lt;br /&gt;
When Activision drops coin to rent out the New york Science Middle &amp;ndash; replete with the Call of Duty: Black Ops logo projected on a actual SR-71 Blackbird spy plane &amp;ndash; it is only fair that they take pics and share them with you. Of coursework, they weren&#039;t there for the glitz and glamour, they were busy playing the game&#039;s new multiplayer features and interviewing the multiplayer design director (coming soon). Live vicariously through our picture gallery below. 
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&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;a href=&quot;http://www.silkroadleveling.com/quest-guide/20/34/&quot; target=&quot;_parent&quot;&gt;silkroad quest guide&lt;/a&gt;&lt;br /&gt;
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   <link>http://catmao1536.echosblogs.org/gnral/2010/09/03/the-golem-will-take-on-a-unique-appearance-each-time</link>
      <pubDate>Fri, 03 Sep 2010 08:18:12 +0200</pubDate>   
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    <item>
   <title>put lots of strain on guild leadership</title>
   <description>&lt;p&gt;
Do you anticipate any change in schedules and time spent when Cataclysm hits?&lt;br /&gt;
The two-nights-per-week model has worked well for us for the first four years, and I see no reason for that to change. The changes to raid lockouts may mean less time jogging 10-mans and such on off nights, though those who are inclined will always fill that time with alts, achievement point whoring or other time sinks.&lt;br /&gt;
Will you institute level caps or goals when Cataclysm first arrives?&lt;br /&gt;
In general, I think we are hardcore about that kind of thing, and I imagine the slower levelers in the guild will hit 85 within a week of the &amp;quot;I&#039;m using the beta to plan my leveling path so I do know how to spend my caffeine-powered questing binge&amp;quot; poopsockers among us (and there&#039;s several). If somebody were to take an unusually long time leveling, then there would probably be a lovely reason for it and they would work with them individually.&lt;br /&gt;
Is &amp;quot;advance recon&amp;quot; in the beta an element of your guild&#039;s overall strategy and designs?&lt;br /&gt;
Due to having a few friends in high places, they did manage to get the guild in the alpha and subsequently the beta. There&#039;s some actual math/theorycrafting geeks among us, and I do know they are all trying their hardest to favorably shape the evolution of their classes, as the developers try new things and reply to feedback. Aside from that, I think people are enjoying the content and familiarizing themselves with the new mechanics and zones. There is not any kind of guild mandate to do so, however.&lt;br /&gt;
Do you foresee any new mechanics, content or features ahead in Cataclysm that will significantly affect the guild&#039;s playstyle or approach to raiding?&lt;br /&gt;
There has been lots of concern in the &amp;quot;serious&amp;quot; raiding world about the shift to shared loot and lockouts between 10- and 25-man raid sizes. It is something that can put lots of strain on guild leadership, as people start to ask themselves why they ought to bother &amp;quot;carrying the bads&amp;quot; in 25s when they could do 10s with friends for the same rewards. There&#039;s also issues with lockout splitting/joining that have the potential to cause organizational headaches for raid leaders. They think they have an edge here, as a guild that is in it for the enjoyment of killing pixel dragons over for the loot, with a roster that is as unified and homogenized as any. So while I don&#039;t expect us to change how they do things, I do think the raiding landscape might change around us, which may finish up working to our advantage. &lt;br /&gt;
Other things like buff/debuff sharing between classes, better balance between classes (goodbye mandatory &amp;quot;X number of holy paladins&amp;quot&lt;img alt=&quot;;)&quot; src=&quot;http://www.echosdunet.org/plugins/smileys/icons/default/wink_smile.gif&quot; /&gt; and other changes will make our lives as officers simpler. Raids will be simpler to organize around important buffs/debuffs, and rosters will be more flexible.&lt;br /&gt;
They would have assumed that a smaller, tighter team with only a few on the bench would mean less recruiting, but it sounds as if recruiting is an ever-present task. &lt;br /&gt;
The age of our roster can be a double-edged sword here. On the one hand, our raiders tend to have stable schedules. Work is a known quantity, and they can plan their social calendars so as not to conflict with Tues./Thurs. raids. But grownup things like job promotions, kids being born and the occasional retirement leave holes in the roster that need to be filled. When those holes open up, it can take weeks or even months to adequately fill them, which means lots of work for the officers. 
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&amp;nbsp;What proportion of the guild actually take advantage of the four days/week schedule by not logging in at all on nonraiding nights? &lt;br /&gt;
That fluctuates with the availability of fascinating stuff to do (i.e., new content and relevant 10-mans). When a new patch is out and there is gear to be gotten and achievement points to be whored, they tend to see much more activity throughout the week. But sometimes like now, with everything clear and tiny incentive to run 10-mans, I&#039;d say the huge majority of the guild only logs on for raids. Our forums are active, so people can be social there without having to log on and do laps in Dalaran. At any point, however, there&#039;s people (perhaps 25 percent of the roster) who, whether due to time limitations or because they are not interested, only log on for raids 
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   <link>http://catmao1536.echosblogs.org/gnral/2010/09/02/put-lots-of-strain-on-guild-leadership</link>
      <pubDate>Thu, 02 Sep 2010 06:04:44 +0200</pubDate>   
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    <item>
   <title>Legends Return has now reached its second stage</title>
   <description>&lt;p&gt;
Conquer Online Legends Return Season 1 &amp;amp; Season 2 Review&lt;br /&gt;
Following the New Dynasty (200&lt;img alt=&quot;8)&quot; src=&quot;http://www.echosdunet.org/plugins/smileys/icons/default/shades_smile.gif&quot; /&gt; &amp;amp; Raiding Clans (2009) expansions, Legends Return is being billed as a special present for Conquer Online&#039;s loyal player community. It brings a plethora of major new features &amp;amp; enhancements that were requested by our game enthusiasts. Regarded as one of the game&#039;s latest milestones, this major expansion pack added some great story driven content, alongside some fantastic new realms to roam &amp;amp; fight in, not to mention the new class on the way! It is definite to add a new mix of gameplay &amp;amp; adventure to keep the game fresh for new players &amp;amp; long time subscribers, similar! Compared with the earlier expansions, Legends Return not only provides users with a immense amount of new content, but it also provided us the chance to make major upgrades to the game &amp;amp; enhance the general gambling experience. In this way, they can work to make the gameplay more fun &amp;amp; smoother for the players.&lt;br /&gt;
Scheduled to be released in two parts, Legends Return has now reached its second stage. Launched in April &amp;amp; July of this year, the first &amp;amp; the second chapters of Legends return took our players in to an age of chaos, when demons first began to arise from the depths. These brought new skills, new dungeons, new treasures &amp;amp; divine weapons, which are gradually being uncovered. The new quest of the expansion has posed a great challenge to our players. Only by gathering their forces &amp;amp; working with other players, can they finally defeat the devil. The competition among characters was also raised to a new height, offering our players various platforms for PVP combat, to help them to compete with one another in more ways.&lt;br /&gt;
Now let&#039;s take a glance at the features that have been updated!&lt;br /&gt;
Final Quest - Terato Dragon&lt;br /&gt;
A formidable devil has broken the seal set by ancient heroes, &amp;amp; returned to the mortal world. It hides in the Frozen Grotto (F3-F6, New) with other vicious demons. It requires over bravery to eliminate them!&lt;br /&gt;
Sub-Class Method&lt;br /&gt;
6 types of Sub-Classes have been deciphered by the scholars: the Apothecary, the Martial Artist, the Chi Master, the Warlock, the Sage &amp;amp; the Performer. Each of these skills can provide its master with the matchless bonus state. The higher phases one can accomplish, the greater effects one can get from their sub-class skills.M&lt;br /&gt;
Artifact Purification&lt;br /&gt;
Utilizing the fragments of a Dragon Soul, players can purify their current gear, converting them in to Artifacts with wonderful elemental powers! 
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   <link>http://catmao1536.echosblogs.org/gnral/2010/08/31/legends-return-has-now-reached-its-second-stage</link>
      <pubDate>Tue, 31 Aug 2010 10:34:47 +0200</pubDate>   
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   <title>change them but by rebirthing our characters</title>
   <description>&lt;p&gt;
The Mabinogi Races:&lt;br /&gt;
In the early Mabinogi&#039;s development stages, there was one available race: the Humans. As the game began to get updates, three more races were introduced: The Giants and the Elves. All these two races have their own story and specific race skills .In fact, there&#039;s races in this game that will fit sure skills, that is why it is a must for every newcomer to read guides, so they won&#039;t screw up our character&#039;s build. &lt;br /&gt;
The Leveling, Rebirthing and Ageing Process:&lt;br /&gt;
The Mabinogi Leveling Process is as simple as any other kind of MMORPG. However, it is not a main factor that influences on how powerful a character can be, since they can pick our character&#039;s age and rebirth in a determinate time. Evidently, in case you are new to the game, you might be wondering what these systems are about. So, let&#039;s do a brief introduction for both: First off, The Age process is a distinctive feature which changes our appearance every time they age in the game, since the older they get the taller they can be or the more they eat, the fatter they will be. As for, one time they are about to generate our avatars, they can pick if they would like to start in a infant or an adult form. And, this is when they must pick if they are looking free rebirths (by choosing the adult form) or if they will be able to buy some character cards to rebirth (by choosing the infant form). In this way, lots of people pick to be an adult, so when their characters are 20 year elderly, they are going to be able to receive a free rebirth. To sum this up, the age process is an essential feature which lets us gain more AP( Ability points) to make our characters skills stronger ( for more information about rebirths and age process, you can visit the Mabinogi Wikipedia).&lt;br /&gt;
On the other hand, it must be said that none of these systems can provide us of large powers since the character skills are the only ones which make us strong, as I already said. Then this means, the rebirthing and aging process will only help us to increase our skill points, so that it is necessary for us to rebirth in order to get high ranked skills. And, the leveling process provides us of one skill point per level which means it is a must do for us if they would like to be strong in this game.&lt;br /&gt;
Life skills:&lt;br /&gt;
This is one of the best features they will try, besides other nice systems they will discover while exploring the immense world of Mabinogi. Since, they know skills are important for the complementation of any game, Mabinogi has lots of them. As it is known, this game has no professions and classes as they already said, so this means they will have lots of options to pick from. However, differently from any MMORPG out there, they will be able to finding Living and battle skills. First off, they will discuss Life skills. Perhaps, you are wondering what those skills are about ( If you have seldom played this game before). In fact, these skills are special abilities that can be learnt through the game by reading books or doing special quests. These skills are much different from the battle ones ,since they mostly focus on actual life actions and activities like : fishing , cooking , collecting , mining , weaving , blacksmithing , playing an gizmo , etc . Nevertheless, these skills also have a leveling way, being that they will affect our character stats when they have a high rank . In fact, to get them in to higher ranks they will must level them up , so they are going to be more effective and stronger than they was one time&lt;br /&gt;
Combat skills:&lt;br /&gt;
One time they give a step to the Mabinogi world, they will be able to pick what paths they are going to follow. Since, Mabinogi is a game in which they are allowed to distribute and match our skills as they would like, that is why there&#039;s no professions or classes in this game , so this means they will only find classify combat and live skills. Both include a wide range pack of abilities which will be available as they level them up. Since, they already talked about the Life skills, this time they will have a glance on the combat ones. In Mabinogi, the skills which are going to define our character&#039;s power are the combat skills, which consist in melee and ranged paths as they already said. The melee skills are composed of physical and close-ranged assaults like: Charge, Combat Mastery, Taunt, Wild Guard, Wildmill, etc. All of these are warrior-alike skills which they must select if they love a nose to nose fighting style.&lt;br /&gt;
On the other side, they have the Ranged skills which divide in to Magic and Archery skills . In the magic path , they will find skills like: Icebolt, Firebolt, Fireball, Healing, Thunder, Lightning bolt, etc.And, in the archery skill tree, there&#039;s skills like :Arrow Revolver, Mirage Missile, FinalShot, etc. In addition, there&#039;s lots of things they will learn in our adventures like the fact that a quantity of these skills must be unlocked by questing. Finally, there&#039;s important things they must take care of after choosing a skill path or mixing them with other abilities because they won&#039;t be able to change them but by rebirthing our characters. In every way, they will find ourselves trying to figure out which skill builds are the best , but as they go on and find out lots of more MABINOGI fighting styles ,we will see that lots of people prefer to be hybrid when it comes to skills.&lt;br /&gt;
The transformation process:&lt;br /&gt;
Let&#039;s say they reached level 22(or more) in the game, so this has a large significance in the Mabinogi world chiefly cause, it is feasible to take the transformation quest at this stage. The transformation process is a functional feature that lets us get in to powerful creature form, and this includes a bunch of skills with cinematic animations. However, as they know there is got to be a challenge in every game, and this means they will must do large and long quests to get our desire transformation skill. To sum up this whole process idea, there&#039;s some things that must be cleared like the fact that it only works for an amount of time and that ,every race has its own kind of transformation which suggests different kind of skills for each one. 
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Tags:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;a href=&quot;http://blog.gametradeeasy.com/289.html&quot; target=&quot;_parent&quot;&gt;metin2 yang kaufen&lt;/a&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;a href=&quot;https://www.gametradeeasy.com/sro/gold/silkroad-online_en.html&quot; target=&quot;_parent&quot;&gt;buy silkroad gold&lt;/a&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;a href=&quot;https://www.gametradeeasy.com/aika/gold/aika-online_en.html&quot; target=&quot;_parent&quot;&gt;aika gold&lt;/a&gt; 
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   <link>http://catmao1536.echosblogs.org/gnral/2010/08/30/change-them-but-by-rebirthing-our-characters</link>
      <pubDate>Mon, 30 Aug 2010 10:50:15 +0200</pubDate>   
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   <title>pick up the premium edition of this kid-friendly MMO</title>
   <description>&lt;p&gt;
One Shots: Born to be wild 
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&lt;p&gt;
As they say, change is inevitable. Not only in life, but also in the MMOs we all know and love. Thankfully, much like photographs, screenshots serve to freeze fun moments in time so that we can recall what things were like. With World of Warcraft set to explode in the upcoming Cataclysm expansion, there are people taking snaps -- or just digging through their folders to find interesting images of what had come before. Today, we have a great example of hotrodding craziness courtesy of one very determined daredevil dwarf named VBOOST. Here&#039;s the note we got: &amp;quot;Here is my World of Warcraft toon, VBOOST, on a choppah before they nerfed them (don&#039;t get me started) being cheezily metal in the great forge!&amp;quot; 
&lt;/p&gt;
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Do you have screenshots of your favorite game that you haven&#039;t sent in to One Shots yet? If so, why are you holding back? You should gather those up and send them to us here at &lt;a href=&quot;mailto&lt;img alt=&quot;:o&quot; src=&quot;http://www.echosdunet.org/plugins/smileys/icons/default/embarassed_smile.gif&quot; /&gt;neshots@massively.com&quot;&gt;oneshots@massively.com&lt;/a&gt; along with your name, the name of the game, and a quick description. We can always use more screenshots to show off! 
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&lt;p&gt;
HK-Day arrives: Hello Kitty Online launches in NA and Europe 
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&lt;p&gt;
You&#039;ve felt it -- the tingle of anticipation, the twitch of desire, the color of pink. And now, after years of waiting, it&#039;s finally here: Hello Kitty Online has officially launched across North American and Europe. While the game&#039;s been widely available for some time now, Sanrio Digital considers today to be the first of many glorious days of cats and their peppy greetings. It&#039;s a double celebration of sorts, considering that this is Sanrio&#039;s 50th anniversary. 
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&lt;p&gt;
While you and your family can download Hello Kitty Online for free, Sanrio hopes that you&#039;ll go the extra distance and head out to a retailer to pick up the premium edition of this kid-friendly MMO. Hello Kitty Online Premium Edition includes a grab-bag of treats, such as $15 in Sanrio points for item shop purchases, an exclusive pet, the game manual, and postcards. 
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&lt;p&gt;
The MMO is tied in with SanrioTown, the company&#039;s official Hello Kitty social network, which provides fans with tools to share their love of this world. Obviously, Sanrio is hoping that the worldwide Hello Kitty phenomenon will propel this F2P title to success. You can check out HKO for yourself at the official site. 
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Tags:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;a href=&quot;https://www.gametradeeasy.com/flyff/penya/flyff_en.html&quot; target=&quot;_parent&quot;&gt;flyff penya&lt;/a&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;a href=&quot;https://www.gametradeeasy.com/atlantica/gold/atlantica-online_en.html&quot; target=&quot;_parent&quot;&gt;atlantica gold sale&lt;/a&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;a href=&quot;https://www.gametradeeasy.com/eve/isk/eve-online_en.html&quot; target=&quot;_parent&quot;&gt;eve isk&lt;/a&gt; 
&lt;/p&gt;</description>
   <link>http://catmao1536.echosblogs.org/gnral/2010/08/25/pick-up-the-premium-edition-of-this-kid-friendly-mmo</link>
      <pubDate>Wed, 25 Aug 2010 10:10:25 +0200</pubDate>   
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   <title>play the sex card first and frequently to pull in customers</title>
   <description>&lt;p&gt;
The Daily Grind: Are MMOs too over-sexualized? 
&lt;/p&gt;
&lt;p&gt;
The other day, a group of us in the Massively office watched the latest TERA demo video in a sort of horrified awe as the skimpily clad character ran with her fanny flying in the wind and gyrated her hips to cast a spell. It sparked an intense discussion among us as to the fine line between sexing a game up and over-sexing it just to draw in stereotypical drooling male gamers. 
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&lt;p&gt;
It&#039;s a well-known adage that sex sells, and like it or hate it, attractive characters and skimpy outfits have been a part of MMORPGs for quite some time now. From World of Warcraft&#039;s seductive succubus to Age of Conan&#039;s topless extravaganza to Star Trek Online&#039;s character creation &amp;quot;breast slider,&amp;quot; game studios tend to play the sex card first and frequently to pull in customers. This is why, for example, male armor tends to always be practical (if oddly flamboyant) while female armor isn&#039;t even big enough to protect one&#039;s dignity, never mind one&#039;s internal organs. 
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&lt;p&gt;
So granted that sexual visuals are staples of the genre, do you think that MMOs have gone overboard with it all? Have you ever looked at a MMO or game advertisement and declared loudly and to no one in particular, &amp;quot;That isn&#039;t sexy, that&#039;s just tacky&amp;quot;? Should skimpy armor come in dude versions so that this sexualization isn&#039;t as lopsided? Which class is the biggest offender in your eyes? 
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Tags:&amp;nbsp;&lt;a href=&quot;https://www.gametradeeasy.com/aika/gold/aika-online_en.html&quot; target=&quot;_parent&quot;&gt;&lt;span style=&quot;color: #000000&quot;&gt;aika gold&lt;/span&gt;&lt;/a&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;a href=&quot;https://www.gametradeeasy.com/tibia/gold-coins/tibia_en.html&quot; target=&quot;_parent&quot;&gt;&lt;span style=&quot;color: #000000&quot;&gt;tibia gold&lt;/span&gt;&lt;/a&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;a href=&quot;https://www.gametradeeasy.com/maple/mesos/maple-story-global_en.html&quot; target=&quot;_parent&quot;&gt;&lt;span style=&quot;color: #000000&quot;&gt;maplestory mesos&lt;/span&gt;&lt;/a&gt; 
&lt;/p&gt;</description>
   <link>http://catmao1536.echosblogs.org/gnral/2010/08/24/play-the-sex-card-first-and-frequently-to-pull-in-customers</link>
      <pubDate>Tue, 24 Aug 2010 09:39:35 +0200</pubDate>   
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    <item>
   <title>Iris Online opens registration for beta testing</title>
   <description>&lt;p&gt;
Fallen Earth offers new subscription options&lt;br /&gt;
With all the game trailers flying at us from Gamescom 2010 in Cologne, France, it is simple to overlook the news closer to home. Happily, the team at Icarus Studios sent us word that their post-apocalyptic MMORPG Fallen Earth is expanding its stable of subscription options.&lt;br /&gt;
In addition to the industry-standard $14.99 every month rate, you can also get your wasteland fix by 3-month, 6-month, and 12-month bundles that will save you, well, a bundle. For the arithmetically challenged, you&#039;ll save $5, $18, and $55 in the event you opt in to one of the long-term deals when compared to a standard every month sub. Check out the full press release at the official Fallen Earth net site, or go straight to the net store.&lt;br /&gt;
Iris Online opens registration for beta testing&lt;br /&gt;
While free-to-play games are not everyone&#039;s cup of tea, it is hard to deny that some imaginative mechanics come out of them that would not prosper anywhere else. Iris Online is a prime example, utilizing a Tarot-based set of mechanics that tie 22 dungeons of the game to the 22 Major Arcana and permit players to change in to monsters by a card process. Gala-Net is opening the game up for beta testing registration, with the game&#039;s testing set to commence at an unspecified time in the future.&lt;br /&gt;
Described as a gypsy-themed fantasy game, the aesthetics feature a surfeit of bright colors and surreal imagery, such as the accordion-legged horses seen in the title picture. (Those are mounts, for the record.) It also sticks to the Tarot theme in its dungeon mechanics -- the Lovers dungeon, for example, may only be entered by a male character and a female character, both of whom must survive together. While the details on gameplay are yet to be fully revealed, Iris Online definitely has a matchless look to it, and those interested can sign up for beta testing now.&lt;br /&gt;
Soul Master has been in open beta for a week now, and the latest trailer gives us a more extensive view of battle than we have had before, while hinting at some thrilling options for alliances.&lt;br /&gt;
The game is designed to be an action-oriented MMORTS, and while there is definite to be an emphasis on strategy and planning, the gameplay they see in the trailer looks to be fast-paced. There is talk of never fighting alone, units speeding to you in battle, and deadly assaults -- the blending of RTS and action appears to be coming along nicely. 
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Tags:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;a href=&quot;https://www.gametradeeasy.com/rom/gold/runes-of-magic_en.html&quot; target=&quot;_parent&quot;&gt;&lt;span style=&quot;color: #000000&quot;&gt;runes of magic gold&lt;/span&gt;&lt;/a&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;a href=&quot;https://www.gametradeeasy.com/aion/kinah/aion-us_en.html&quot; target=&quot;_parent&quot;&gt;&lt;span style=&quot;color: #000000&quot;&gt;aion kinah&lt;/span&gt;&lt;/a&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;a href=&quot;https://www.gametradeeasy.com/l2/adena/lineage-2-us_en.html&quot; target=&quot;_parent&quot;&gt;&lt;span style=&quot;color: #000000&quot;&gt;lineage 2 adena&lt;/span&gt;&lt;/a&gt; 
&lt;/p&gt;</description>
   <link>http://catmao1536.echosblogs.org/gnral/2010/08/18/iris-online-opens-registration-for-beta-testing</link>
      <pubDate>Wed, 18 Aug 2010 08:04:42 +0200</pubDate>   
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   <title>other guilds make guilds to find new friends</title>
   <description>&lt;p&gt;
To somebody who wishes to only solo. . . . .&lt;br /&gt;
&amp;nbsp;Since I for one can say in alot of online games I have soloed alot ( this is chiefly due to my trust issues and me being a bit anti socal at alot of times ) I can tell you right now in any mmo game you are not gonan to be able to solo everything. It is better to learn this now than spend a year or more like I did and learn the hard way that mmo games will always have stuff for grouping and playing with others, it is after all an online game right?! There is nothing wrong with soloing for somebody who feels more comftable doing it, but keep aware you will eventualy must crawl out the corner and get some help or offer your help in a group eventualy. Also in case you are like me and have issues finding people that understand your play styles and whatnot dont give up all hope becasue one or one people laugh at you or blow you off your going to must keep putting yourself out there and trying eventualy you&#039;ll find someone whos cold and might even require to play the game with you and might even become online friends. While soloing is ok to do you won&#039;t get the most out of an mmo game staying in your dark corner away from the world and in my case in lots of games feel to require to quit due to lack of fun. 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;Join a guild of your likeing. . .&lt;br /&gt;
&amp;nbsp;This is also something that will help you also enjoy onoine games more is joining a guild. Now I will tell you right now do not ask to join a guild to someone you met or a guild you know nothing about, but you require to get to know people in the guild in query and learn about thier play styles, habbits, enfluance, attidute and are what will be expected of you to stay in thier guild. Lots of people mess up on this and jump right in to be kicked out and abandoned by a guild becasue either they didn&#039;t like the way you played, becasue you had stuff in actual life to do and could not be on game 24/7, didn&#039;t meat up to their expectations becasue you probly bosted about yourself and put a weight on your shoulders you could not even dream at the time of carrying, or you didn&#039;t get to know any of them and you were the simplest to boot without any though to make room for a online or actual life mate of someone thats more widely known in the guild, and lots of increasingly reasons could be though of. When your going to require to join a guild here are some of the following tips and suggestions to help find one that is best for you. 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;* Get to know the members and leader of the guild and also know thier play styles and what they expect of thier members, alot of guilds won&#039;t boot out a member that they are friends with and may even help them get better at playing thier class and charater in games or give you tips to play the FPS your in more better. 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;* Make positive you are positive the guild won&#039;t have standards that will be unrealistic to you and your level of play style, some guilds only look for the so called best players while other guilds make guilds to find new friends and people to have fun with on games they play, also ought to see how they act in games becasue while you might be a pleasant person the guild might give you a bad reputation becasue your with them or you might get the boot for giving thier guild a bad reputation ( this is not on how well you play the game some guilds have rules on manners and stuff. ) 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;* Again get to know the leader of the guild and figure out the kind of person he/she is because while some people require to be in a guild thats ran with a iron fist some people require a layed back guild also and the guild leader and their actions and how they communicate and handle other guild members will play a sizable role in this. 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;* Do not join a guild becasue you require free items and powerleveling this is a awful reason to even get in to a guild and could result bad as guilds are a one way street they ought to help you but you ought to also help them, some people try and join guilds to get get get and while there&#039;s guilds that will let you leech of themm like this alot of guilds require you to even be dedicated to thier cause also and help them out as well its take and give not take take or give give. 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;* don&#039;t rush in to a guild, take time to read thier forums and learn abotu thier guild and see if it is in your intrest this is a great suggestion here and it will save you and any guilds leader and perhaps sometimes their members any drama from misunderstanding from not reading and getting to know what the guild is about and like, also lieing and bossting as mentioned again is a great way to get the boot becasue of misrepersenting yourself and it is as well as a hassle on the guild members and leaders . 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;* becasue a guild has a high rep dosen&#039;t mean its the right guild for you, suggested to not join a guild only becasue of its high rep, join then becasue its to yoru likeing you ought to ask yourself in case you would still stay with the guild if it ever came a day it is rep was no more, another way to make it simple for you and for guild leaders and members. 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;( note this is what came to mind also on this and might sometimes get added to or changed if I think of something else feedback from readers is also as always welcomed. ) 
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Tags:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;a href=&quot;http://gamemylife.com/aika-quest-guide&quot; target=&quot;_parent&quot;&gt;&lt;span style=&quot;color: #000000&quot;&gt;aika quest guide&lt;/span&gt;&lt;/a&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;a href=&quot;https://www.gametradeeasy.com/maple/mesos/maple-story-global_en.html&quot; target=&quot;_parent&quot;&gt;&lt;span style=&quot;color: #000000&quot;&gt;maplestory mesos&lt;/span&gt;&lt;/a&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;a href=&quot;http://blog.gametradeeasy.com/298.html&quot; target=&quot;_parent&quot;&gt;&lt;span style=&quot;color: #000000&quot;&gt;Acheter dofus kamas&lt;/span&gt;&lt;/a&gt; 
&lt;/p&gt;</description>
   <link>http://catmao1536.echosblogs.org/gnral/2010/08/17/other-guilds-make-guilds-to-find-new-friends</link>
      <pubDate>Tue, 17 Aug 2010 10:09:24 +0200</pubDate>   
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   <title>an fascinating end-game for guilds</title>
   <description>&lt;p&gt;
Karos Online: 1st Class of The New Vaneesean Race - Gunner&lt;br /&gt;
Players of NHN Corporation&#039;s free-to-play MMORPG Karos Online will have a new playable class to enjoy from today: the Gunner! The first revealed class of the new Vaneesean race, Gunners aim to leave their mark on their enemies by using powerful ranged weapons. The Gunner class will be obtainable at no cost to all Karos players through an automatic update of the game.&lt;br /&gt;
Although physically smaller than other classes, Gunners have a hard and resilient nature. They are known throughout the world as shrewd merchants and engineers, but are also greatly feared, as their masterfully crafted weapons let them win a fight from great distances. Indeed, it is rare for unfortunate victims of a Vaneesean Gunner to ever see their opponent&#039;s face! The Vaneeseans are also known for ruthlessly profiteering from war, offering their engineering skills to all factions -- their prices are high, but the money is necessary to keep their weapons in ideal condition so they can maintain their edge in battle.&lt;br /&gt;
As with all classes in Karos, higher level Gunners can specialize, focusing on dealing destroy as a Sharpshooter or crafting and laying traps as a Creator. Sharpshooters can then specialize further in to deadly Snipers, expert in taking out a single target quickly, or Desperados, taking on whole groups with powerful area destroy. Creators can become famous Maestros, known for crafting some of the best items in Asmara, or Mercenaries, professional in taking out opponents with deadly traps.&lt;br /&gt;
In Karos Online, players take the role of a hero determined to defeat the curse of darkness falling over the world of Asmara and ascend to final glory by becoming the mythical Karos warrior. Through questing, guild clashes and mass PvP, they enter the fight for domination over the world&#039;s vital energy source, Fletta. Fletta provides the basis for the game&#039;s unique and complicated alternate progression system; alongside traditional leveling within the game, Fletta energy can be used to increase stats, give buffs, buy resources and enchant items. With a powerful RPG part, huge selection of class skills and fantastic visual combat effects, Karos Online offers a rich player experience and an fascinating end-game for guilds, including castle sieges and resource control points. There&#039;s a selection of dynamic dungeons to explore, with shifting paths and surprises to challenge players as they progress in level. The economy is well-developed, with mining, fishing and crafting elements, and a consignment technique for storage. 
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Tags:&amp;nbsp;&amp;nbsp;&lt;a href=&quot;http://atlantica-gold-buy.com/guide&quot; target=&quot;_parent&quot;&gt;&lt;span style=&quot;color: #000000&quot;&gt;atlantica online guide&lt;/span&gt;&lt;/a&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;a href=&quot;http://atlantica-gold-buy.com/blog/1751.html&quot; target=&quot;_parent&quot;&gt;&lt;span style=&quot;color: #000000&quot;&gt;atlantica online hwarang quest&lt;/span&gt;&lt;/a&gt; 
&lt;/p&gt;</description>
   <link>http://catmao1536.echosblogs.org/gnral/2010/08/16/an-fascinating-end-game-for-guilds</link>
      <pubDate>Mon, 16 Aug 2010 05:37:27 +0200</pubDate>   
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    <item>
   <title>in search of ancient secrets for creating monstrous constructs</title>
   <description>&lt;p&gt;
In this Dragon Age: Origins &amp;ndash; Golems of Amgarrak walkthrough, you&amp;rsquo;ll see the beginning to ending moments of cutscenes and gameplay for this latest downloadable content for BioWare&amp;rsquo;s epic &amp;ldquo;Dark Fantasy&amp;rdquo; RPG on on PC, Xbox 360 and PS3. 
&lt;/p&gt;
&lt;p&gt;
Delve deep underground to save a missing dwarven expedition in search of ancient secrets for creating monstrous constructs. Only you can uncover the gruesome fate that befell them. 
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Put your Warden back in action and adventure through new environments, meet new characters and defeat never before seen creatures. With an engrossing new storyline and challenging puzzles. 
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&lt;p&gt;
This latest add-on allows you to import your character from Origins or Awakening or create a new, high-level hero! Face an all-new terrifying creature, and earn powerful rewards that transfer into your Awakening and Origins campaign. It&amp;rsquo;s an advanced challenge for even the most experienced adventurers. 
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Tags:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;a href=&quot;https://www.gametradeeasy.com/tibia/gold-coins/tibia_en.html&quot; target=&quot;_parent&quot;&gt;&lt;span style=&quot;color: #000000&quot;&gt;tibia gold&lt;/span&gt;&lt;/a&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;a href=&quot;https://www.gametradeeasy.com/sro/gold/silkroad-online_en.html&quot; target=&quot;_parent&quot;&gt;&lt;span style=&quot;color: #000000&quot;&gt;silkroad gold&lt;/span&gt;&lt;/a&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;a href=&quot;https://www.gametradeeasy.com/aika/gold/aika-online_en.html&quot; target=&quot;_parent&quot;&gt;&lt;span style=&quot;color: #000000&quot;&gt;aika gold&lt;/span&gt;&lt;/a&gt; 
&lt;/p&gt;</description>
   <link>http://catmao1536.echosblogs.org/gnral/2010/08/13/in-search-of-ancient-secrets-for-creating-monstrous-constructs</link>
      <pubDate>Fri, 13 Aug 2010 10:05:08 +0200</pubDate>   
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